NECK INJURY Former champions Charlie Smith High will be on the hunt for goals when they face lowly Mona High in the Inter-Secondary Schools Sports Association (ISSA)-FLOW Manning Cup Group D football match at the Anthony Spaulding Sports Complex in Trench Town today, starting at 3:30 p.m. Charlie Smith have nine points, the same as Waterford High and Holy Trinity High in the group. However, Waterford enjoy a better goal difference ahead of Holy Trinity and Charlie Smith. Mona and Clan Carthy High are in fourth and fifth place, respectively, on one point apiece. With the return games in the preliminary stage set to begin today, Jerome Waite, head coach of Charlie Smith, says the group is competitive for the top spot, so winning the game against Mona by a wide margin is important. “First and foremost, the players have to dig themselves out of the situation. Waterford and Holy Trinity are good teams and that makes the group competitive,” Waite told The Gleaner yesterday. “I’m expecting the team to score (many) goals tomorrow (today) as we are currently in third position on goal difference,” he explained. “The Mona team is out of contention, but we can’t take them lightly. We have to go out there in a positive mindset,” Waite added. Charlie Smith will be without first-choice goalkeeper Shamarlee Clayton, who is out for about three weeks because of a neck injury sustained in the team’s 2-0 loss to Holy Trinity last Tuesday. In that game, Clayton was knocked down by a Holy Trinity player. Also, Kemar James was injured in the same game. “It will be a loss as the goalie (Clayton) is very competent. He will be replaced by DeAndre Hutchinson. It is a touch-and-go situation with Kemar James. I’m not sure if he will play,” Waite disclosed. McCauley McIntosh, Mona’s sportsmaster, says the spirit in the team is not high, following three losses and a draw in the first round. “Some of the players (have) lost the spirit of winning, especially the senior ones. The team is in turmoil,” McIntosh disclosed ahead of today’s match. “However, the team gave Charlie a good fight in the first game and promised to also give it their all against them again. I’m expecting another tough game,” he added. In the other Group E game of high interest, joint leaders Waterford and Holy Trinity are engaged in a crucial clash. Waterford edged Holy Trinity 1-0 in the first game two weeks ago. In a Group A encounter, Excelsior High are expected to again get the better of Tarrant High. In the first game, Excelsior drubbed Tarrant 4-0 at Excelsior two weeks ago. Today’s games Tarrant High vs Excelsior High Greater Portmore High vs Tivoli Gardens High Eltham High vs STATHS Holy Trinity vs Waterford Charlie Smith High vs Mona High (Home teams are named first and all games start at 3:30 p.m.)
IndieCade East was held this weekend at the Museum of the Moving Image in Queens, New York. There were panels and exhibitions targeted at indie game developers but, for people who just want to play games, the third floor of the museum was been transformed into a “Strange Arcade” where a bizarre menagerie of interactive installations awaited. Many of these were designed around unique controllers that are intended to provide genre-defying experiences, like virtual dog butt sniffing, a Sleep Paralysis simulator, and a vagina-shaped control pad with a reset button exactly where you’d expect.There were forty oddball games scattered around the Strange Arcade, and many more playable game demos elsewhere in the museum. Some were in innocuous little displays with standard console gamepads, but several stood out from the crowd. Butt Sniffin Pugs by SpaceBeagles is one such game. This two-player game uses giant tennis-balls as spherical controllers, however there are also plush dogs built into the cabinet. Or at least, half of the plush dogs.The onscreen pugs run around a park, and each has several abilities like “Bark”, “Bite”, and “Pee”. Players can only equip two of these abilities at once. If they want to change powers, they must approach the other dog and “Sniff”. Players do this by squeezing the hindquarters of the stuffed dogs built into the cabinet.On the far side of the arcade was a VR display called Anamorphic Agency. This was designed by Julie Huynh to simulate the effects of a condition known as “Sleep Paralysis” where people are trapped in lucid nightmares. Foolhardy people at IndieCade could volunteer to be strapped into an inflatable sleeping bag that held them tight, while a VR helmet and brain wave monitor were placed on them. The VR recreates the experience of lying helpless in bed while demonic monsters appear on the ceiling above. The sleeping bag tightens around the poor victim during the experience, holding them fast.A more conventional game experience was VEC9 by Todd Bailey, Andy Reitano, and Michael Dooley. In the old days of coin op arcade games, “Vector Graphics” were a way to effectively simulate 3D objects on the primitive technology of the time. It fell out of fashion eventually, but there were many excellent vector games, including a legendary Star Wars game back in 1983. VEC9 puts players in the cockpit of a Soviet plane on a mission to destroy capitalism (The irony of the coin slot for extra lives is not lost). It captures not only the look of those old games, but also the needlessly complicated controls seen in the cabinets. There is an abundance of flashing switches and buttons, and an authentic gunner control stick from an M1 tank with six buttons to confuse players.Hotaru is an experimental game by Kaho Abe that focuses on using costumes as an interface. Players take on the roles of two lightning bugs who have to collaborate to fight enemies. One player wears a backpack and gloves that are used to generate (imaginary in-game) electricity. The other player has a gauntlet which uses the electricity to attack enemies. Real LEDs are built into the costumes, and they light up to indicate when the power pack is charged, and the gauntlet is ready to fire, or when enemies are attacking.There are motion sensors built into both costumes, and the controls are entirely motion sensitive. The person generating power claps their hands together, and their backpack slowly fills up with light. They can then transfer this power to the other player by holding hands. The gauntlet then fills up, and players “Fire” an energy blast by pointing their arm up. There are no graphics or interface beyond the lights on the costumes themselves, so this game rewards imagination and roleplay.Dreams by Corazon Del Sol is a piece of conceptual art that defies conventional game genres and language. In it, a three-legged avatar walks around a level that is filled with objects which represent famous exhibits from the history of modern art. Players guide this awkward creature around the level and can deconstruct art quite liberally by lumbering over the in-game art exhibits. It plays much like a physics sandbox, but is riddled with insider references to art history.One of the most entertaining aspects of Dreams is the plush, vagina-shaped controller. Players who probe the anus of this controller will find a reset button to start the game, and thereafter they can control the onscreen avatar by pushing left or right on the labia. A joystick is hidden deep inside, right where the clitoris would be, and players can use this move forwards and backwards.Hello, Operator! by Mike Lazer-Walker takes the excessively elaborate controller to new heights. The game allows players to experience what it might be like to be a telephone operator in the 1920s, back when calls had to be manually connected by the operators. The game is built into an antique switchboard, and players use dozens of working switches and cables to connect phone calls from NPC characters. Challenge comes from managing the physical interface, but there is also a form of storytelling based around eavesdropping in on the conversations.Line Wobbler by Robin Baumgarten was literally the flashiest game at the Strange Arcade. It consists of a long string of super bright LEDs. It’s a one-dimensional game where the entire playing field is a series of points in a row. The LEDs can change color to simulate movement, and players have to guide a point of light from one end of the line to the other.It is controlled by a springy doorstop, which functions like a joystick. It lets players move their dot forwards and backwards, or players can flick it to make it wobble – it’s a spring after all. This bouncy wobble command is used to attack nearby dots moving up and down the line.There are several levels to the game, and it is astonishing how the designer managed to create so many different game modes for this simple premise, while also indicating the rules of the game without text, images, or sound.If you couldn’t make it out to IndieCade East but still want to check out this weirdness don’t worry. Many of these Strange Arcade games will be on display at other events in the near future.
Comings and goings, more judicial scrutiny not less is needed, and once again not the media’s finest moment. It’s all here in the Friday roundup.Comings and GoingsIn the past few months, DOJ Deputy Assistant Attorney General Trevor McFadden has seemed to be the primary DOJ spokesperson when it comes to the Foreign Corrupt Practices Act (see prior posts here, here and here detailing McFadden’s speeches).This may soon come to an end as President Trump recently nominated McFadden to the federal bench.*****When Hui Chen was hired as DOJ compliance counsel in Fall 2015 it was a two-year contract position. As reported here, Chen is leaving the DOJ which is hardly surprising given her recent social media activity. (See here for the position announcement.)*****Christopher Wray has been nominated by President Trump to be the Director of the FBI. Wray, a former Assistant Attorney General in charge of the DOJ’s Criminal Division, leads King & Spalding’s FCPA group.When Trevor McFadden recently stated that his “intent is for our FCPA investigations to be measured in months, not years,” this previous post highlighted that Wray said the same thing years ago when he was at the DOJ. Specifically, in this 2005 speech Wray talked about “real-time enforcement” and stated: “in other words, punishing wrongdoers promptly after they commit their crimes. Simply put, speed matters in corporate fraud investigations . The days of five-year investigations, of agreement after agreement tolling the statute of limitations-while ill-gotten gains are frittered away and investor confidence sinks-are increasingly a thing of the past.”More Judicial Scrutiny, Not LessPrior posts have highlighted how there seems to be cheerleaders of more FCPA and related enforcement regardless of enforcement theory, regardless of resolution vehicle used, regardless of settlement amount, and regardless of the end result.This FCPA Blog post from the Director of Operations at the World Bank Integrity Vice Presidency is a good example.In the post, the Director seems not to like judicial scrutiny in cases he mentions such as the Supreme Court’s decision in U.S. v. McDonnell in which the court unanimously rejected “the government’s boundless interpretation of the federal bribery statute” or a recent prosecution in Canada where an individual bribery prosecution failed because the court found that a wiretap application “was nothing more than speculation, gossip and rumor.”If the rule of law means anything, what the bribery and corruption space needs is more judicial scrutiny of enforcement theories, not less.Once Again, Not the Media’s Finest MomentThis recent post asked why does the media have such difficulty accurately describing the FCPA?Related to this, several posts this week (here, here and here) covered the Supreme Court’s Kokesh decision.It is pretty alarming how a major newspaper like the Wall Street Journal is apparently incapable of accurately writing about Kokesh – a short Supreme Court decision. For instance, this article states: “The Supreme Court .. said the SEC has five years to sue suspected wrongdoers after the fraud occurs.”That was not even the issue before the court. The issue before the court, as quite clearly stated in the opinion, was “whether §2462 applies to claims for disgorgement imposed as a sanction for violating a federal securities law.” The court held: “disgorgement “in the securities-enforcement context is a ‘penalty’ within the meaning of [28 U.S.C.] 2462 and so disgorgement actions must be commenced within five years of the date the claim accrues.” Support This Free Public Website FCPA Professor is widely regarded as a leading source of FCPA news and commentary. All of this takes time, money, and substantial effort. Thus, if FCPA Professor adds value to your practice or business, please consider a donation. Donate